Developing a 3D-Integrated SEQIP Science Practicum Module to Enhance Elementary Students' Social Skills and Conceptual Understanding
DOI:
https://doi.org/10.23960/jpf.v13i1.4Keywords:
Practical Module, SEQIP, Social Skills, Learning Outcomes, Sollar SystemAbstract
The purpose of this study was to produce a valid, practical and effective science practicum module based on Science Education Quality Improvement Project (SEQIP) integrated with 3D visualizations to resolve abstract concepts in Solar System materials while fostering elementary students' social skills. Utilizing a Research and Development (R&D) approach with the 5-stage ADDIE model, this study executed a limited field trial involving 50 sixth-grade students selected via cluster random sampling in Lampung, Indonesia. During the Design phase, expert-validated observation rubrics for social skills and concept-integration tests were structured, which were subsequently tested during the Implementation stage through small-scale, 3D-assisted collaborative group experiments. Expert validation from material, media, and learning instruction specialists demonstrated exceptional validity, yielding averages of 94.87%, 96.21%, and 94.87%, respectively. Practicality assessments confirmed high field compliance during this limited trial, with a 90% product implementation score, 86% positive student responses, and 90% text readability. Empirical findings from the limited field trial revealed significant initial efficacy; normalized gain (N-gain) analysis showed substantial improvements in cognitive learning outcomes across experimental class 1 (g = 0.59) and trial class 2 (g = 0.57) in the moderate improvement category. Concurrently, students' social skills with particularly in sharing ideas and peer communication, which initially averaged below 60%, surpassed the high-quality threshold at 92.9% after the intervention. Paired sample t-tests confirmed statistical significance (p<0.001). These preliminary results contribute to innovative learning media that elementary teachers globally can adopt to integrate 21st-century character education and social skills into abstract science subjects using scalable 3D technology.
References
Agnesa, O. S., & Sari, F. (2024). Pengembangan Modul Praktikum IPA Berbasis Keterampilan Proses Sains Pada Program Studi PGMI. Jurnal Basicedu, 8(1), 643–650. https://doi.org/10.31004/basicedu.v8i1.7074
Alvi, N. V, & Yerimadesi, Y. (2022). Effectiveness of the Acid-Base E-Module Based on Guided Discovery Learning on the Students Learning Outcomes of Class XI Students at SMAN 7 Padang. Pancaran Pendidikan, 11(2). https://doi.org/10.25037/pancaran.v11i2.387
Anggraini, D. P., & Riskyka, R. (2023). Development of Science Module Based on Scientific Approach to Improve Science Process Skills of Elementary School Students. Pedagogik Journal of Islamic Elementary School, 177–188. https://doi.org/10.24256/pijies.v6i2.4254
Anjani, D., Suciati, S., & Maridi, M. (2018). The Effectiveness of Inquiry-Based Learning Module to Improve the Cognitive Learning Outcomes. https://doi.org/10.2991/icomse-17.2018.28
Arsyad, A. (2017). Media Pembelajaran. Rajawali Pers.
Balakrishnan, V., Chandy, Z., & Verma, S. P. (2016). Are Online Zenker’s Diverticulum Materials Readable and Understandable? Otolaryngology, 155(5), 758–763. https://doi.org/10.1177/0194599816655302
Chan, F., & Budiono, H. (2020). Pengaruh Penggunaan Petunjuk Praktikum IPA Berbasis Learning Cycle Terhadap Practical Skills Siswa Kelas IV Sekolah Dasar. Jurnal PGSD: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 13(2), 101–111. https://doi.org/10.33369/pgsd.13.2.101-111
Cherla, D. V, Sanghvi, S., Choudhry, O. J., Liu, J. K., & Eloy, J. A. (2012). Readability Assessment of Internet‐based Patient Education Materials Related to Endoscopic Sinus Surgery. The Laryngoscope, 122(8), 1649–1654. https://doi.org/10.1002/lary.23309
Cruz, L. I. C., & Rivera, K. C. (2022). Development and Validation of Project-Based Module for Selected Topics in Biology. International Journal of Educational Research & Social Sciences, 3(3), 1124–1137. https://doi.org/10.51601/ijersc.v3i3.374
Darojat, M. A., Ulfa, S., & Wedi, A. (2022). Pengembangan Virtual Reality Sebagai Media Pembelajaran Sistem Tata Surya. JKTP: Jurnal Kajian Teknologi Pendidikan, 5(1), 91–99. https://doi.org/10.17977/um038v5i12022p091
Dewanti, T., Widada, W., & Triyono, T. (2016). Hubungan Antara Keterampilan Sosial Dan Penggunaan Gadget Smartphone Terhadap Prestasi Belajar Siswa Sma Negeri 9 Malang. Jurnal Kajian Bimbingan dan Konseling, 1(3), 126–131. https://doi.org/10.17977/um001v1i32016p126
Dewi, P. Y. A., & Primayana, K. H. (2019). Effect of Learning Module With Setting Contextual Teaching and Learning to Increase the Understanding of Concepts. International Journal of Education and Learning, 1(1), 19–26. https://doi.org/10.31763/ijele.v1i1.26
Doblack, B. N., Flores, C. P. C., Matlock, T., & Dávila, L. P. (2011). The Emergence of Immersive Low-Cost 3D Virtual Reality Environments for Interactive Learning in Materials Science and Engineering. Mrs Proceedings, 1320. https://doi.org/10.1557/opl.2011.636
Ekayogi, I. W. (2023). Penerapan Problem Based Learning Berbantuan Media Augmented Reality untuk Meningkatkan Hasil dan Kemandirian Belajar. Jurnal Didaktika Pendidikan Dasar, 7(1), 181–196. https://doi.org/10.26811/didaktika.v7i1.1126
Eldredge, J. D., Schiff, M. A., Langsjoen, J., & Jerabek, R. N. (2021). Question Formulation Skills Training Using a Novel Rubric With First-Year Medical Students. Journal of the Medical Library Association Jmla, 109(1). https://doi.org/10.5195/jmla.2021.935
Fadillah, E. N., Dewiyeti, S., Yuliani, D., & Fikri, A. A. (2022). Development of Biology Module Based on Critical Thinking Skills on Even Semester Class X Plante Materials. Journal of Biology Education, 5(2), 159. https://doi.org/10.21043/jobe.v5i2.17132
Fatimah, S., Supangat, S., & Sinensis, A. R. (2023). Pengembangan Media Belajar Pop Up Book Berbasis Literasi Qur’an Pada Materi Tata Surya Kelas VI. Attadrib Jurnal Pendidikan Guru Madrasah Ibtidaiyah, 5(2), 98–107. https://doi.org/10.54069/attadrib.v5i2.278
Febriansyah, A., Nofrianda, E., Setiawan, A., & Wahyudi, S. (2023). Media Pembelajaran Visme Untuk Meningkatkan Hasil Belajar Siswa Tingkat SMA. Jurnal Mediatik, 6(2), 90. https://doi.org/10.26858/jmtik.v6i2.46401
Fortman, T. L., & Haines, D. J. (2011). Measuring Outcomes From Recsports Experiences (MORE) Instrument Validation: A Valuable Tool to Assess College Student Learning. Recreational Sports Journal, 35(1), 12–23. https://doi.org/10.1123/rsj.35.1.12
Freeman, S., Eddy, S. L., McDonough, M. J., Smith, M. K., Okoroafor, N., Jordt, H., & Wenderoth, M. P. (2014). Active Learning Increases Student Performance in Science, Engineering, and Mathematics. Proceedings of the National Academy of Sciences, 111(23), 8410–8415. https://doi.org/10.1073/pnas.1319030111
Govindasamy, P., Cumming, T. M., & Abdullah, N. (2024). Validity and Reliability of a Needs Analysis Questionnaire for the Development of a Creativity Module. Journal of Research in Special Educational Needs, 24(3), 637–652. https://doi.org/10.1111/1471-3802.12659
Hakim, M., Sofyan, S. R., & Muslim, B. (2022). Media Pembelajaran Interaktif Berbantuan Whatsapp untuk Meningkatkan Hasil Belajar Pada Materi Sistem Ekskresi di Masa Pandemi. Jurnal BIOEDUIN : Program Studi Pendidikan Biologi, 12(2), 58–65. https://doi.org/10.15575/bioeduin.v12i2.20117
Hasnawiyah, H., & Maslena, M. (2024). Dampak Penggunaan Media Pembelajaran Interaktif Terhadap Prestasi Belajar Sains Siswa. Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian, 10(2), 167–172. https://doi.org/10.26740/jrpd.v10n2.p167-172
Hernawati, Y., Rozak, A., & Gloriani, Y. (2023). Flip Book Based Digital Module Guidelines for Preparing Practice Reports for Tourism Polytechnic. International Journal of Social Science, 3(2), 315–318. https://doi.org/10.53625/ijss.v3i2.6457
Husein, S., Herayanti, L., & Gunawan, G. (2017). Pengaruh Penggunaan Multimedia Interaktif Terhadap Penguasaan Konsep Dan Keterampilan Berpikir Kritis Siswa Pada Materi Suhu Dan Kalor. Jurnal Pendidikan Fisika Dan Teknologi, 1(3), 221–225. https://doi.org/10.29303/jpft.v1i3.262
Ikah. (2023). Upaya Peningkatan Keterampilan Sosial Dan Prestasi Belajar Sosiologi Menggunakan Model Kooperatif Tipe Stad Untuk Siswa Man 1 Kota Bandung. Jurnal Hasil Penelitian dan Pengembangan (JHPP), 1(2), 84–90. https://doi.org/10.61116/jhpp.v1i2.81
Indrasari, T., Astuti, E. P., & Kurniawan, H. (2023). Pengembangan Modul Ajar Berbasis Problem Based Learning Untuk Meningkatkan Kemampuan Komunikasi Matematis Siswa. Journal of Law, Education and Business, 1(2), 802–812. https://doi.org/10.57235/jleb.v1i2.1156
Jamil, N. A., Chau, S. H., Razak, N. I. A., Kamar, I. I. S., Mohd-Said, S., Rani, H., & Sameeha, M. J. (2021). Development and Evaluation of an Integrated Diabetes-Periodontitis Nutrition and Health Education Module. BMC Medical Education, 21(1). https://doi.org/10.1186/s12909-021-02721-9
Kolmos, A., & Holgaard, J. E. (2019). Employability in Engineering Education: Are Engineering Students Ready for Work? Philosophy of Engineering and Technology, 32, 499–520. https://doi.org/10.1007/978-3-319-99636-3_22
Kubota, R., Mukai, J., Yamada, M., Yoshino, Y., & Okamura, N. (2021). Evaluation of a New Home Patient Services Practicum for Community Pharmacy Students in Japan. Pharmacy, 9(3), 120. https://doi.org/10.3390/pharmacy9030120
Kurniawan, A. D., & Aryanto, J. (2024). Implementasi Augmented Reality Sebagai Media Pengenalan Sistem Tata Surya Berbasis Android. Smatika Jurnal, 14(01), 53–60. https://doi.org/10.32664/smatika.v14i01.1215
Lam, C.-W., & Siew, N. M. (2024). Flipped Classroom in Science Education: Correlating Student Experience With Attitudes. Problems of Education in the 21st Century, 82(5), 672–686. https://doi.org/10.33225/pec/24.82.672
Marsya, A., & Tamam, B. (2023). Pengembangan Multimedia Interaktif “Ayo Belajar Bimasakti” Berbasis Android Pada Materi Sistem Tata Surya. Lensa (Lentera Sains) Jurnal Pendidikan Ipa, 13(1), 1–10. https://doi.org/10.24929/lensa.v13i1.260
Meirlin, T., Komariyah, L., & Efwinda, S. (2021). Pengaruh Respon Penggunaan Media Game Edukasi Quizizz dalam Pembelajaran Jarak Jauh terhadap Hasil Belajar Siswa Kelas XI SMA Negeri 3 Samarinda. Jurnal Literasi Pendidikan Fisika (JLPF), 2(2), 117–125. https://doi.org/10.30872/jlpf.v2i2.615
Muslimah, N., Haeruddin, H., & Fendiyanto, P. (2024). Pengaruh Gaya Belajar Dan Motivasi Belajar Terhadap Hasil Belajar Matematika Siswa Kelas VIII SMP Negeri 1 Kembang Janggut. PHI: Jurnal Pendidikan Matematika, 8(1), 187. https://doi.org/10.33087/phi.v8i1.376
Novayana, I. G., Margunayasa, I. G., & Renda, N. T. (2021). Validitas Bahan Ajar E-Modul Intaraktif Muatan Ipa Materi Zat Tunggal Dan Campuran. Journal for Lesson and Learning Studies, 4(1). https://doi.org/10.23887/jlls.v4i1.34315
Nuqisari, R., & Sudarmilah, E. (2019). Pembuatan Game Edukasi Tata Surya Dengan Construct 2 Berbasis Android. Emitor Jurnal Teknik Elektro, 19(2), 86–92. https://doi.org/10.23917/emitor.v19i2.7987
Nurfauzan, A. Z. (2023). Pengaruh Motivasi Dalam Pembelajaran Siswa. Edu Society Jurnal Pendidikan Ilmu Sosial Dan Pengabdian Kepada Masyarakat, 2(2), 613–621. https://doi.org/10.56832/edu.v2i2.198
Oksa, S., & Soenarto, S. (2020). Pengembangan E-Modul Berbasis Proyek Untuk Memotivasi Belajar Siswa Sekolah Kejuruan. Jurnal Kependidikan Penelitian Inovasi Pembelajaran, 4(1), 99–111. https://doi.org/10.21831/jk.v4i1.27280
Okta Rosfiani, Denia Agustina Putri, Novi Roismiati, Shafa Faizani Nurhaliza, & Sabina Nur Ghofiya. (2023). Hubungan Motivasi Belajar Dengan Hasil Belajar Siswa Pada Mata Pelajaran Bahasa Indonesia Kelas VIII SMP IT Al Madany Parung Panjang Kab. Bogor. ALINEA : Jurnal Bahasa, Sastra dan Pengajarannya, 3(3), 624–637. https://doi.org/10.58218/alinea.v3i3.743
Panadero, E. (2017). A review of self-regulated learning: Six models and four directions for research. Frontiers in Psychology, 8(APR). https://doi.org/10.3389/fpsyg.2017.00422
Parmadi, T., Nurcahyo, M. A., & Listiarini, Y. (2023). Pengembangan Media Miniatur Sistem Tata Surya 3D Terhadap Pengenalan Sistem Tata Surya Kelas VI SD. Edu, 1(3), 255–270. https://doi.org/10.60132/edu.v1i3.174
Prasetio, A., Nuurhadi, & Mulyadi. (2019). Perancangan Aplikasi Augmented Reality Pengenalan Tata Surya Berbasis Android Pada Sd Negeri 139/Iv Kota Jambi. Jurnal Processor, 14(2), 94–104. https://doi.org/10.33998/processor.2019.14.2.645
Pujiningrum, E., Siswanto, J., & Sukamto, S. (2021). Pengaruh Perhatian Orang Tua dan Minat Belajar Siswa Pada Pembelajaran Daring Terhadap Hasil Belajar Matematika Kelas V SD Negeri Mangunrekso 01. Jurnal Inovasi Pembelajaran di Sekolah, 2(1), 1–11. https://doi.org/10.51874/jips.v2i1.9
Purwasih, D., Novianti, E., & Jumadi, J. (2022). Students Response Toward Development of E-Module in Physics Material on Respiratory System. Jurnal Pijar Mipa, 17(4), 520–524. https://doi.org/10.29303/jpm.v17i4.3466
Reddy, Y. M., & Andrade, H. (2010). A Review of Rubric Use in Higher Education. Assessment & Evaluation in Higher Education, 35(4), 435–448. https://doi.org/10.1080/02602930902862859
Resy, R., Wati, M., & Mısbah, M. (2021). The Analysis of Students’ Rakat Mufakat Character Through the Application of Local Wisdom-Integrated Module on Heat and Temperature Topic. Journal of Mathematics Science and Computer Education, 1(1), 28. https://doi.org/10.20527/jmscedu.v1i1.3397
Rukmana, R. D., & Fitrihidajati, H. (2022). Pengembangan Media Pembelajaran Interaktif Berbasis Powerpoint Untuk Meningkatkan Hasil Belajar Siswa Pada Materi Komponen Ekosistem Kelas X. Berkala Ilmiah Pendidikan Biologi (Bioedu), 11(3), 621–633. https://doi.org/10.26740/bioedu.v11n3.p621-633
Santi, H. F., & Astuti, I. A. (2020). Pembuatan Prototype Aplikasi Game Edukasi Sistem Tata Surya Untuk Siswa Sekolah Dasar. Journal of Information System Management (Joism), 1(2), 6–10. https://doi.org/10.24076/joism.2020v1i2.25
Sari, N. K. P., Feoh, G., & Ardiada, I. M. D. (2024). Implementasi Augmented Reality Sebagai Media Pembelajaran Pengenalan Sistem Tata Surya Pada Siswa Kelas 6 Di SD No. 2 Kerobokan Kaja. Js, 3(2), 67–75. https://doi.org/10.36002/js.v3i2.3128
Seprianto, S., & Kardina, N. (2024). Pengembangan Keterampilan Sosial Dan Kerjasama Siswa Melalui Layanan Bimbingan Dan Konseling : Pendekatan Cognitive-Behavioral Therapy (Studi Kasus Di Smpit Annida). Tazkirah, 8(2), 127–136. https://doi.org/10.53888/tazkirah.v8i2.629
Seruni, R., Munawaoh, S., Kurniadewi, F., & Nurjayadi, M. (2019). Pengembangan Modul Elektronik (E-Module) Biokimia Pada Materi Metabolisme Lipid Menggunakan Flip PDF Professional. JTK (Jurnal Tadris Kimiya), 4(1), 48–56. https://doi.org/10.15575/jtk.v4i1.4672
Setyadi, A., & Saefudin, A. A. (2019). Pengembangan Modul Matematika Dengan Model Pembelajaran Berbasis Masalah Untuk Siswa Kelas VII SMP. Pythagoras Jurnal Pendidikan Matematika, 14(1), 12–22. https://doi.org/10.21831/pg.v14i1.16771
Shaer, O., Strait, M., Valdes, C., Wang, H., Feng, T., Lintz, M., Ferreirae, M., Grote, C., Tempel, K., & Liu, S. (2012). The Design, Development, and Deployment of a Tabletop Interface for Collaborative Exploration of Genomic Data. International Journal of Human-Computer Studies, 70(10), 746–764. https://doi.org/10.1016/j.ijhcs.2012.05.003
Shoemaker, S. J., Wolf, M. S., & Brach, C. (2014). Development of the Patient Education Materials Assessment Tool (PEMAT): A New Measure of Understandability and Actionability for Print and Audiovisual Patient Information. Patient Education and Counseling, 96(3), 395–403. https://doi.org/10.1016/j.pec.2014.05.027
Sihombing, E. A. M., Surya, E., & Fauzi, K. M. A. (2024). Penerapan Model Pembelajaran Kooperatif Tipe STAD Untuk Meningkatkan Hasil Belajar Siswa. Ability: Journal of Education and Social Analysis, 17–22. https://doi.org/10.51178/jesa.v5i2.1950
Sintyah, D., & Andromeda, A. (2024). Validity and Practicality of Chemical Bonding E-Module Guided Inquiry Basef Integrated Virtual Laboratory for High School. Edukimia, 5(3), 73–77. https://doi.org/10.24036/ekj.v5.i3.a495
Sudiartini, N. L., Suharta, I. G. P., & Sudiarta, I. G. P. (2021). Kontribusi Kedisiplinan Belajar, Pola Asuh, Dan Fasilitas Belajar Terhadap Hasil Belajar Matematika Selama Pembelajaran Daring. Jurnal Imiah Pendidikan Dan Pembelajaran, 5(1), 124. https://doi.org/10.23887/jipp.v5i1.31386
Sugiharto, A. B. (2020). Aplikasi Pengenalan Tata Surya Menggunakan 3d Hologram Berbasis Android. J-Intech, 8(02), 72–76. https://doi.org/10.32664/j-intech.v8i02.546
Susilaningsih, S., Fichan, A. M. I., Praherdhiono, H., & Prihatmoko, Y. (2023). Pengembangan Media Pembelajaran Augmented Reality Mata Pelajaran IPA Sistem Tata Surya. JKTP: Jurnal Kajian Teknologi Pendidikan, 6(4), 252. https://doi.org/10.17977/um038v6i42023p252
Tamim, S. R., & Grant, M. M. (2013). Definitions and Uses: Case Study of Teachers Implementing Project-based Learning. Interdisciplinary Journal of Problem-Based Learning, 7(2). https://doi.org/10.7771/1541-5015.1323
Tazkia, H. A., & Damayanti, A. (2024). Perkembangan Sosial Emosional Anak Usia Dasar di Lingkungan Sekolah. Jurnal Pendidikan Guru Sekolah Dasar, 1(3), 8. https://doi.org/10.47134/pgsd.v1i3.557
Trijayanti, I. M., Hardiyan, & Rosmiati, M. (2021). Animasi Interaktif Pengenalan Tata Surya Untuk Mendukung Pembelajaran Siswa MI at-Taubah. Satin - Sains Dan Teknologi Informasi, 7(1), 112–122. https://doi.org/10.33372/stn.v7i1.700
Utami, R. F., & Prodjosantoso, A. K. (2024). Validity of a Chemistry Learning Module Based on Socio-Scientific Issues. Jurnal Pendidikan Kimia Indonesia, 7(2), 87–92. https://doi.org/10.23887/jpki.v7i2.72650
Utomo, F. T. S. (2023). Inovasi Media Pembelajaran Interaktif Untuk Meningkatkan Efektivitas Pembelajaran Era Digital Di Sekolah Dasar. Pendas : Jurnal Ilmiah Pendidikan Dasar, 8(2), 3635–3645. https://doi.org/10.23969/jp.v8i2.10066
Wadi, H., Suryanti, N. M. N., & Sukardi, S. (2020). The Collaborative Learning for Multicultural of Social Science With Lesson Study Pattern for Strengthening Student Character Education. https://doi.org/10.2991/assehr.k.200827.081
Wong, K., & Levi, J. R. (2016). Readability Trends of Online Information by the American Academy of Otolaryngology—Head and Neck Surgery Foundation. Otolaryngology, 156(1), 96–102. https://doi.org/10.1177/0194599816674711
Yusoff, M. S. B. (2019). ABC of Content Validation and Content Validity Index Calculation. Education in Medicine Journal, 11(2), 49–54. https://doi.org/10.21315/eimj2019.11.2.6
Zainudin, A. M., Rasool, A. H. G., Nor, M. Z. M., Hassan, N. B., Muhamad, R., & Mohamed, W. M. I. W. (2024). Development and Validation of USM-Insulin Adherence Module for Patients With Type 2 Diabetes Mellitus. Malaysian Journal of Medical Sciences, 31(2), 98–112. https://doi.org/10.21315/mjms2024.31.2.9
Zuwirda, Z., Thaheransyah, T., Dewita, E., & Maiseptian, F. (2024). Urgensi Pelayanan Bimbingan Dan Konseling Islam Dalam Mengembangkan Keterampilan Sosial Siswa Sekolah Dasar. Menara Ilmu, 18(2). https://doi.org/10.31869/mi.v18i2.5311
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Jurnal Pembelajaran Fisika

This work is licensed under a Creative Commons Attribution 4.0 International License.




